> For the complete documentation index, see [llms.txt](https://docs.metalordz.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.metalordz.com/meta-lordz-whitepaper/combat-mechanics.md).

# Combat Mechanics

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<figure><img src="/files/NjVvcK9FUduNNRYbiVpH" alt=""><figcaption></figcaption></figure>

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## **Skill-Based Gameplay**

In Meta Lordz, combat is purely skill-based. Players cannot gain advantages through in-game purchases; instead, purchases are limited to customizing their chosen warrior's appearance and style.

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## **Intuitive Point-and-Click Controls**

Our game features user-friendly controls. Players move their warriors by left-clicking and execute basic attacks with a right-click. This simplicity ensures accessibility for all players.

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## **Level Playing Field**

Each match begins with all warriors at level 1, creating a completely level and competitive playing field for all participants.

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## **In-Match Warrior Progression**

Warriors can level up to a maximum of 20, becoming progressively stronger with each level. Players can gain experience by defeating enemy warriors or by assisting their team in taking down opponents.

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## **In-Match Ability Enhancement**

At each level gained, players earn an ability point to invest in their warrior's abilities. Warriors have access to a total of 5 active abilities, divided into two categories:

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## **Normal Abilities**

* **First Ability (Nuke):** A spammable nuke, allowing warriors to deal damage quickly.
* **Second Ability (Mobility):** A mobility spell that provides strategic movement options.
* **Third Ability (Utility):** A utility spell tailored to each warrior's unique characteristics.

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## **Rage Abilities**

* **Fourth Ability (Special):** A special ability that requires rage to use, akin to an ultimate charge.
* **Fifth Ability (Ultimate):** The ultimate ability, requiring three times the amount of rage compared to the fourth ability.

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## **Rage Mechanic**

Rage is accumulated by dealing damage to enemies and securing kills. This resource is essential for unlocking the most powerful abilities in a warrior's arsenal, emphasizing the importance of tactical combat and teamwork.

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## In-Match Potions

Potions are consumable items that provide distinct advantages when used, enriching gameplay dynamics and strategy. In Deathmatch mode, all players receive potions at set intervals for a fair and engaging experience. In Mercenaries mode, players can acquire potions by defeating enemy demons and monsters, rewarding combat skill and encouraging engagement with adversaries.

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## **Account Rating System**

* We have implemented an industry-standard rating system designed to enhance the competitive experience for players.
* This system allows players to undergo calibration, resulting in their placement within one of five prestigious leagues.
* It helps players gauge their progress but also fosters a sense of achievement and competitiveness, making our game an exciting and dynamic experience for all who enter the arena.
  1. **Unranked League**
  2. **Bronze League**
  3. **Silver League**
  4. **Gold League**
  5. **Platinum League**
  6. **Diamond League**

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